UI/UX Designer – Join the DragonKill Team

UI/UX Designer – Join the DragonKill Team

DragonKill is a complex 2D MMO that requires intuitive and stylish interface design to make it accessible and enjoyable. We’re looking for a UI/UX Designer to help build menus, HUD elements, inventory systems, and chat interfaces that feel both retro and modern.

🧭 Role Summary

You’ll design mockups, interface flows, and user interactions that enhance the player experience — from onboarding new tacticians to managing large raid parties. You’ll work closely with the Unity and design teams to make sure everything is functional and beautiful.

🧪 Responsibilities

  • Create wireframes and mockups for in-game menus, HUDs, overlays, and notifications.
  • Design inventory, skill trees, character sheets, and chat interfaces with clarity and style.
  • Define UI color palettes, spacing, sizing, and hierarchy rules that match the game’s theme.
  • Work with Unity developers to implement or adapt your designs in-engine.
  • Participate in usability testing and player feedback review.

🎯 Expectations

  • You can produce pixel-perfect layouts or scalable design assets.
  • You understand how to organize complex UI systems into intuitive flows.
  • You collaborate well with devs and understand implementation constraints.
  • You provide assets in clean, labeled, export-ready formats.

🧠 Ideal Experience

  • Experience designing UI for games (especially RPGs, MMOs, or RTS).
  • Familiar with tools like Figma, Adobe XD, Photoshop, or Sketch.
  • Basic understanding of Unity UI is a plus.

🏆 What You’ll Gain

  • Build a UI portfolio on a live, content-rich multiplayer game.
  • Shape the experience of every DragonKill player, from new users to veteran tacticians.
  • Earn credits, reputation, and shared success when we succeed.
  • Get real-world feedback from an active community and dev team.

💬 How to Apply

Email customersupport@dragonkill.online or DM us on Discord with:

  • Your name and what you’d like to help with
  • Links to your UI/UX portfolio or samples (Figma, Behance, etc.)
  • A few lines about your approach to design and why DragonKill interests you

No experience? No problem.

If you’re learning UI/UX and want to apply your skills to a real project, we’d love to mentor you.

No payment (yet)

This is a volunteer role. But when we succeed — and we will — you’ll share in that success.

Shape the interface. Empower the players. Join us.

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