Tactician Class

Tactician

Tacticians and Their Role

Tacticians control up to 6 characters in solo content and 1 character in group or raid content. They provide crucial stat bonuses to their units, adding +1 for each stat (strength, agility, arcana, and fortitude) to all controlled party members.

Tactician Immortality

Tacticians cannot die. If their party is defeated in combat, they are sent back to Arudine to regroup, ensuring the Tactician remains central to the gameplay.

Tactician Abilities

As Tacticians level up, they gain access to various abilities that support their party. These include utility spells, minor healing, a resurrection ability, and some minor offensive spells. Tacticians enhance gameplay through support, strategy, and power for their party!

Elemental Spells

Ignite (Fire)

Deals 5-10 fire damage and reduces fire resistance, stacking up to 50 for 30 seconds.

Enthrall (Air)

Enthralls a target NPC rank 1-3 for 10 seconds.

Refresh (Water)

Increases cooldown refresh rate by 100% for 15 seconds.

Absorb (Earth)

Creates a barrier on a target, absorbing 10 damage for 15 seconds.

Tactician Arsenal

Morale Boost

Buffs a unit with +20 strength, +20 agility, and +1 per Tactician level for 30 minutes.

Lightning Bolt

Blasts a target with lightning, dealing 20 magic damage +1 per Tactician level.

Repel

Prevents random battles for 2 minutes.

Zodiac Signs and Their Effects

Each zodiac sign affects reputation with various factions and provides unique stat bonuses.

Element and Zodiac Sign

Air (Gemini, Libra, Aquarius): Grants +5 agility to the party.

Fire (Aries, Leo, Sagittarius): Grants +5 arcana to the party.

Earth (Taurus, Virgo, Capricorn): Grants +1 armor to the party.

Water (Cancer, Scorpio, Pisces): Grants +3 fortitude to the party.

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Zodiac Reputation and Bonuses Chart

Zodiac Reputation and Bonuses Chart

Zodiac Sign Element Giant Rep Dragon Rep Lizard Rep Orc Rep Faerie Rep Elf Rep Dwarf Rep Gnome Rep Stat Bonuses Description
Aries Fire 0 0 +600 -600 -600 -600 -600 -600
  • Arc 2
  • Str 1
  • Fort 1
  • Agi 2
Courageous, determined, and honest, favored by Lizard folk.
Taurus Earth 0 0 -600 +600 -600 -600 -600 -600
  • Arc 1
  • Str 2
  • Fort 1
  • Agi 2
Reliable and stable, revered by Orcs.
Gemini Air 0 0 0 0 +1000 -250 -250 -250
  • Arc 3
  • Str 1
  • Fort 1
  • Agi 2
Curious and adaptable, worshipped by Faeries.
Cancer Water 0 0 0 0 -250 +1000 -250 -250
  • Arc 1
  • Str 3
  • Fort 2
  • Agi 1
Loyal and sympathetic, favored by Elves.
Leo Fire 0 0 0 0 0 0 0 0
  • Arc 3
  • Str 1
  • Fort 1
  • Agi 1
Creative and generous, neutral to all factions.
Virgo Earth 0 +200 -500 -500 -500 -500 -500 -500
  • Arc 1
  • Str 2
  • Fort 2
  • Agi 1
Analytical and practical, revered by Dragons.
Libra Air +200 0 -500 -500 -500 -500 -500 -500
  • Arc 2
  • Str 1
  • Fort 2
  • Agi 1
Diplomatic and fair-minded, revered by Giants.
Scorpio Water -200 -200 +600 +600 +600 +600 +600 +600
  • Arc 0
  • Str 2
  • Fort 2
  • Agi 2
Brave and passionate, revered by most factions but disliked by Giants and Dragons.
Sagittarius Fire 0 0 0 0 -250 -250 +1000 -250
  • Arc 0
  • Str 1
  • Fort 4
  • Agi 1
Idealistic and humorous, favored by Dwarves.
Capricorn Earth +100 +100 -500 -500 -500 -500 -500 -500
  • Arc 1
  • Str 1
  • Fort 1
  • Agi 3
Disciplined and responsible, revered by Giants and Dragons.
Aquarius Air 0 0 0 0 -250 -250 -250 +1000
  • Arc 4
  • Str 0
  • Fort 1
  • Agi 1
Independent and humanitarian, favored by Gnomes.
Pisces Water 0 0 0 0 +1000 +1000 +1000 +1000
  • Arc 0
  • Str 0
  • Fort 1
  • Agi 4
Compassionate and intuitive, favored by all factions.
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