DragonKill patch notes
Patch 0.77 — Weapon and Defense Skill Progression (Nov 18, 2025)
Patch 0.77 introduces full character skill development for weapons and defense, a major progression milestone for DragonKill. This system requires no character resets and integrates directly into the character sheet UI.
Highlights
- Weapon Skill System: Characters now level their weapon skills simply by using their equipped weapons.
- Unified Defense Skill: Cloth, Leather, and Plate defense categories have been removed. There is now one Defense skill that levels as characters take hits.
- Permanent Progression: Both Weapon Skill and Defense Skill are saved progression that directly impact combat performance.
- Activity Log Overhaul: Major expansion to track nearly every character and tactician action.
- NFT Minting Feedback: The Activity Log now supports live feedback for NFT minting, offer acceptance, and in game item creation.
Weapon Skill Formula
int maxSkill = charLevel * 10; float maxBonus = 1f + (maxSkill - 10f) * (9f / 190f); float skillPercent = weaponLevel / maxSkill; float weaponBonus = maxBonus * skillPercent; hitChance = 75 + (strength / 60) + (agility / 60) + weaponBonus;
- This calculation updates directly on the character sheet and increases hit chance as your character trains their weapon.
Defense Skill Formula
int maxDefenseSkill = charLevel * 10; float maxMitigation = 0.05f; // up to 5 percent damage reduction float defensePercent = defenseLevel / (float)maxDefenseSkill; defenseBonus = maxMitigation * defensePercent;
- Your defenseBonus is a percent based damage reduction up to 5 percent at max proficiency for your character’s level.
- Defense levels naturally as your character takes hits in combat.
Activity Log Expansion
- Tactician level ups
- Character level start and completion
- Items looted
- Items crafted
- Items salvaged
- Items traded
- Auction House actions
- And much more
- This new log system is the foundation for live NFT feedback integration.
NFT Minting Feedback System
- Detects when a purchased NFT finishes minting on ledger.
- Detects when players accept the offer into their wallet.
- Automatically creates the in game NFT item once it is received.
- The early stages of this system appear in this patch.
- The full NFT to item pipeline arrives in the very next patch.
- Thank you to everyone who has been patient as we finalize reward minting, and thank you to our partners for building out Nexus.
Audio Update
- Our composer and audio designer mikededrickmusic.com is preparing new overworld music for the next patch.
- This includes seamless transitions between the world map, forest encounters, and forest style dungeons.
Upcoming Goals
- Full integration of the new NFT Minting Feedback system.
- Additional combat and skill progression UI improvements.
- New overworld and dungeon audio layers.
- More performance work and backend optimization.
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