DragonKill Patch Notes

DragonKill patch notes

Patch 0.77 — Weapon and Defense Skill Progression (Nov 18, 2025)

Patch 0.77 introduces full character skill development for weapons and defense, a major progression milestone for DragonKill. This system requires no character resets and integrates directly into the character sheet UI.

Highlights
  • Weapon Skill System: Characters now level their weapon skills simply by using their equipped weapons.
  • Unified Defense Skill: Cloth, Leather, and Plate defense categories have been removed. There is now one Defense skill that levels as characters take hits.
  • Permanent Progression: Both Weapon Skill and Defense Skill are saved progression that directly impact combat performance.
  • Activity Log Overhaul: Major expansion to track nearly every character and tactician action.
  • NFT Minting Feedback: The Activity Log now supports live feedback for NFT minting, offer acceptance, and in game item creation.
Weapon Skill Formula
  • int maxSkill = charLevel * 10;
    float maxBonus = 1f + (maxSkill - 10f) * (9f / 190f);
    float skillPercent = weaponLevel / maxSkill;
    float weaponBonus = maxBonus * skillPercent;
    
    hitChance = 75 + (strength / 60) + (agility / 60) + weaponBonus;
  • This calculation updates directly on the character sheet and increases hit chance as your character trains their weapon.
Defense Skill Formula
  • int maxDefenseSkill = charLevel * 10;
    float maxMitigation = 0.05f;   // up to 5 percent damage reduction
    float defensePercent = defenseLevel / (float)maxDefenseSkill;
    
    defenseBonus = maxMitigation * defensePercent;
  • Your defenseBonus is a percent based damage reduction up to 5 percent at max proficiency for your character’s level.
  • Defense levels naturally as your character takes hits in combat.
Activity Log Expansion
  • Tactician level ups
  • Character level start and completion
  • Items looted
  • Items crafted
  • Items salvaged
  • Items traded
  • Auction House actions
  • And much more
  • This new log system is the foundation for live NFT feedback integration.
NFT Minting Feedback System
  • Detects when a purchased NFT finishes minting on ledger.
  • Detects when players accept the offer into their wallet.
  • Automatically creates the in game NFT item once it is received.
  • The early stages of this system appear in this patch.
  • The full NFT to item pipeline arrives in the very next patch.
  • Thank you to everyone who has been patient as we finalize reward minting, and thank you to our partners for building out Nexus.
Audio Update
  • Our composer and audio designer mikededrickmusic.com is preparing new overworld music for the next patch.
  • This includes seamless transitions between the world map, forest encounters, and forest style dungeons.
Upcoming Goals
  • Full integration of the new NFT Minting Feedback system.
  • Additional combat and skill progression UI improvements.
  • New overworld and dungeon audio layers.
  • More performance work and backend optimization.
View prior patches
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