Wizard
Class Overview
Primary Role: Ranged Damage Dealer
Key Attribute: Intelligence
Armor Types: Cloth
Wizards are masters of elemental magic, casting devastating spells like Fireball and Ice Blast to damage and debilitate enemies. Their powerful abilities include area attacks like Blizzard and Meteor Shower and utility spells such as Teleport for quick escapes. With control spells like Brain Freeze, Wizards can also slow or immobilize foes, while spells like Magic Burst amplify their magical impact.
Abilities
Ice
Deals ice damage and reduces the target’s agility temporarily.
Fire
Deals fire damage to a single target.
Fireball
Hits a 3×3 area with explosive fire damage.
Light
Increases the Wizard’s light radius for visibility.
Magic Missile
Shoots multiple magic missiles, each dealing magic damage.
Spell Crit
Gives a chance for spells to critically hit, dealing extra damage.
Ice Block
Makes the Wizard immune to damage briefly and heals a small amount.
Ice Blast
Deals ice damage to enemies in a 3×3 area, reducing their agility.
Blizzard
Hits a 3×3 area with multiple waves of ice damage, lowering agility.
Magic Burst
Makes the next spell cost less MP and deal extra damage.
Teleport
Allows the Wizard to teleport a short distance.
Meteor Shower
Deals fire damage over a 5×5 area in three waves.
Incinerate
Deals intense fire damage to a single target.
Brain Freeze
Deals ice damage, stuns the target, and reduces agility.