Enchanter Class with Flip Cards

Enchanter

Class Overview

Primary Role: Crowd Control and Support

Key Attribute: Arcana

Armor Types: Cloth

Masters of the arcane, Enchanters manipulate the very fabric of magic to turn the tide of battle. They render enemies helpless with spells like Mesmerize or Root, while Haste grants their allies an edge in both speed and precision. When subtlety is needed, Enchanters can vanish with Invisibility, only to reappear later and unleash debilitating spells such as Aneurysm and Magic Sieve. Their true strength lies in tactical prowess, weaving intricate Runes and enhancing their team with skills like Resist Magic and Weaken.

Abilities

Mesmerize

Disables multiple targets temporarily, ends on taking damage.

Haste

Increases agility for allies in a small radius, enhancing speed.

Root

Immobilizes the target, though damage can break the effect.

Invisibility

Makes the target invisible until they attack or cast a spell.

Rune

Absorbs a fixed amount of damage, providing temporary protection.

Slow

Reduces agility of enemies in an area, hampering movement.

Magic Sieve

Steals MP from the target, but costs the caster some health.

Aneurysm

Stuns the target briefly, dealing a small amount of damage.

Gravity Stun

Knocks units in random directions and stuns them temporarily.

Weaken

Reduces the target’s strength, lowering their damage output.

Resist Magic

Increases magic resistance for allies in an area.

Purge

Removes one buff from an enemy or one debuff from an ally.

Charm

Temporarily charms and controls a creature, based on its tier.

MP Transfer

Restores a small amount of MP to an ally.

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