Enchanter
Class Overview
Primary Role: Crowd Control and Support
Key Attribute: Arcana
Armor Types: Cloth
Masters of the arcane, Enchanters manipulate the very fabric of magic to turn the tide of battle. They render enemies helpless with spells like Mesmerize or Root, while Haste grants their allies an edge in both speed and precision. When subtlety is needed, Enchanters can vanish with Invisibility, only to reappear later and unleash debilitating spells such as Aneurysm and Magic Sieve. Their true strength lies in tactical prowess, weaving intricate Runes and enhancing their team with skills like Resist Magic and Weaken.
Abilities
Mesmerize
Disables multiple targets temporarily, ends on taking damage.
Haste
Increases agility for allies in a small radius, enhancing speed.
Root
Immobilizes the target, though damage can break the effect.
Invisibility
Makes the target invisible until they attack or cast a spell.
Rune
Absorbs a fixed amount of damage, providing temporary protection.
Slow
Reduces agility of enemies in an area, hampering movement.
Magic Sieve
Steals MP from the target, but costs the caster some health.
Aneurysm
Stuns the target briefly, dealing a small amount of damage.
Gravity Stun
Knocks units in random directions and stuns them temporarily.
Weaken
Reduces the target’s strength, lowering their damage output.
Resist Magic
Increases magic resistance for allies in an area.
Purge
Removes one buff from an enemy or one debuff from an ally.
Charm
Temporarily charms and controls a creature, based on its tier.
MP Transfer
Restores a small amount of MP to an ally.