Fighter Class with Flip Cards

Fighter

Class Overview

Primary Role: Tank and Melee Damage Dealer

Key Attribute: Strength

Armor Types: Cloth / Leather / Plate

The Fighter stands at the forefront of battle, a bastion of raw power and unyielding defense. With a mighty roar, they Charge into the heart of the fray, their shield raised to Protect allies and turn aside incoming blows. Armed with close-range skills like Shield Bash and the force of a Heavy Swing, they control the battlefield with brutal efficiency. Their presence is enough to send lesser enemies fleeing, but those who stand their ground soon learn the power of a Taunt followed by a Knockback, sending foes tumbling as they dominate the frontline.

Abilities

Charge

A powerful charge attack that increases armor and generates threat in an area.

Shield Bash

Delivers an attack that interrupts enemy casting, requires a shield.

Intimidating Roar

Generates threat in an area, affecting weaker mobs around the fighter.

Protect

Has a chance to redirect attacks from an ally to the fighter.

Knockback

Knocks the opponent back and stuns them, requires a two-handed weapon.

Throw Stone

Deals magic damage with a chance to knock back and stun, consumes a stone.

Heavy Swing

A heavy attack with increased damage, cannot be parried.

Taunt

Emits threat and increases armor for a short duration.

Block

Blocks the next melee attack and heals the fighter slightly.

Tank Stance

Increases armor and fortitude temporarily.

Offensive Stance

Boosts strength and agility for a short period.

Critical Strike

Grants a chance for attacks to critically hit, dealing extra damage.

Riposte

Grants a chance to counter an incoming attack with a strike.

Double Attack

Grants a chance to perform two consecutive attacks.

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