Tactician
Tacticians and Their Role
Tacticians control up to 6 characters in solo content and 1 character in group or raid content. They provide crucial stat bonuses to their units, adding +1 for each stat (strength, agility, arcana, and fortitude) to all controlled party members.
Tactician Immortality
Tacticians cannot die. If their party is defeated in combat, they are sent back to Arudine to regroup, ensuring the Tactician remains central to the gameplay.
Tactician Abilities
As Tacticians level up, they gain access to various abilities that support their party. These include utility spells, minor healing, a resurrection ability, and some minor offensive spells. Tacticians enhance gameplay through support, strategy, and power for their party!
Elemental Spells
Ignite (Fire)
Deals 5-10 fire damage and reduces fire resistance, stacking up to 50 for 30 seconds.
Enthrall (Air)
Enthralls a target NPC rank 1-3 for 10 seconds.
Refresh (Water)
Increases cooldown refresh rate by 100% for 15 seconds.
Absorb (Earth)
Creates a barrier on a target, absorbing 10 damage for 15 seconds.
Tactician Arsenal
Morale Boost
Buffs a unit with +20 strength, +20 agility, and +1 per Tactician level for 30 minutes.
Lightning Bolt
Blasts a target with lightning, dealing 20 magic damage +1 per Tactician level.
Repel
Prevents random battles for 2 minutes.
Zodiac Signs and Their Effects
Each zodiac sign affects reputation with various factions and provides unique stat bonuses.
Air (Gemini, Libra, Aquarius): Grants +5 agility to the party.
Fire (Aries, Leo, Sagittarius): Grants +5 arcana to the party.
Earth (Taurus, Virgo, Capricorn): Grants +1 armor to the party.
Water (Cancer, Scorpio, Pisces): Grants +3 fortitude to the party.
Zodiac Reputation and Bonuses Chart
| Zodiac Sign | Element | Giant Rep | Dragon Rep | Lizard Rep | Orc Rep | Faerie Rep | Elf Rep | Dwarf Rep | Gnome Rep | Stat Bonuses | Description |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Aries | Fire | 0 | 0 | +600 | -600 | -600 | -600 | -600 | -600 |
|
Courageous, determined, and honest, favored by Lizard folk. |
| Taurus | Earth | 0 | 0 | -600 | +600 | -600 | -600 | -600 | -600 |
|
Reliable and stable, revered by Orcs. |
| Gemini | Air | 0 | 0 | 0 | 0 | +1000 | -250 | -250 | -250 |
|
Curious and adaptable, worshipped by Faeries. |
| Cancer | Water | 0 | 0 | 0 | 0 | -250 | +1000 | -250 | -250 |
|
Loyal and sympathetic, favored by Elves. |
| Leo | Fire | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
|
Creative and generous, neutral to all factions. |
| Virgo | Earth | 0 | +200 | -500 | -500 | -500 | -500 | -500 | -500 |
|
Analytical and practical, revered by Dragons. |
| Libra | Air | +200 | 0 | -500 | -500 | -500 | -500 | -500 | -500 |
|
Diplomatic and fair-minded, revered by Giants. |
| Scorpio | Water | -200 | -200 | +600 | +600 | +600 | +600 | +600 | +600 |
|
Brave and passionate, revered by most factions but disliked by Giants and Dragons. |
| Sagittarius | Fire | 0 | 0 | 0 | 0 | -250 | -250 | +1000 | -250 |
|
Idealistic and humorous, favored by Dwarves. |
| Capricorn | Earth | +100 | +100 | -500 | -500 | -500 | -500 | -500 | -500 |
|
Disciplined and responsible, revered by Giants and Dragons. |
| Aquarius | Air | 0 | 0 | 0 | 0 | -250 | -250 | -250 | +1000 |
|
Independent and humanitarian, favored by Gnomes. |
| Pisces | Water | 0 | 0 | 0 | 0 | +1000 | +1000 | +1000 | +1000 |
|
Compassionate and intuitive, favored by all factions. |