Fighter
Class Overview
Primary Role: Tank and Melee Damage Dealer
Key Attribute: Strength
Armor Types: Cloth / Leather / Plate
The Fighter stands at the forefront of battle, a bastion of raw power and unyielding defense. With a mighty roar, they Charge into the heart of the fray, their shield raised to Protect allies and turn aside incoming blows. Armed with close-range skills like Shield Bash and the force of a Heavy Swing, they control the battlefield with brutal efficiency. Their presence is enough to send lesser enemies fleeing, but those who stand their ground soon learn the power of a Taunt followed by a Knockback, sending foes tumbling as they dominate the frontline.
Abilities
Charge
A powerful charge attack that increases armor and generates threat in an area.
Shield Bash
Delivers an attack that interrupts enemy casting, requires a shield.
Intimidating Roar
Generates threat in an area, affecting weaker mobs around the fighter.
Protect
Has a chance to redirect attacks from an ally to the fighter.
Knockback
Knocks the opponent back and stuns them, requires a two-handed weapon.
Throw Stone
Deals magic damage with a chance to knock back and stun, consumes a stone.
Heavy Swing
A heavy attack with increased damage, cannot be parried.
Taunt
Emits threat and increases armor for a short duration.
Block
Blocks the next melee attack and heals the fighter slightly.
Tank Stance
Increases armor and fortitude temporarily.
Offensive Stance
Boosts strength and agility for a short period.
Critical Strike
Grants a chance for attacks to critically hit, dealing extra damage.
Riposte
Grants a chance to counter an incoming attack with a strike.
Double Attack
Grants a chance to perform two consecutive attacks.